The only other threat is the small chance that an arrow trap spawns in one of the clearings. Periodically there are also square, movable blocks, that if you dig directly under them, will fall and can crush you. Do not set off a bomb in the room though, as you’ll anger the hooded figure on the other side of the door. The challenge is pretty safe, with a small possibility of enemies spawning in the room where you start. This is Hou Yi’s bow, a weapon in its own right (though not great) and a key to a later secret. Hidden in the rock are areas with gems and crates, and one small opening with a bow. The mattock functions just like a normal one, and you use it to dig until it goes out. This challenge begins with you grabbing a clover and climbing down a ladder to a mattock. This is the Moon Challenge, and it’s the first of three challenges awaiting you while spelunking. On one level of world two, an alcove with a mysterious NPC spawns, offering to “Begin Challenge” for $10,000. Each one you free will offer you an item (save one and its a rope pile, 2 sisters and its a bomb bag, and all 3 for a bomb box) at the top of the ladder on the first phase of Olmec in 3-1 The Moon Challenge: If you jump down there, she thanks you and tells you she got stuck. On 2a-2, 2a-3, and 2a4 (thanks to Steam user Kaspbrak in the comments for confirmation on locations), caves will spawn with a movable block up top and a girl at the bottom. You will be given a clover to increase the amount of time you have as you come in, but if you’ve already hit 3:00 the ghost will still chase you. Instead of being a separate level as in the previous Spelunky, the Black Market is through a tunnel on the stage, meaning you can sometimes scope out the door through other tunnels, but also that it’s on the same time limit as the level. The Eye of Udjat from 1-2 or 1-3 will blink and make noises as you get closer to the entrance, though it is still pretty difficult to find many times. The Jungle is the only world 2 that contains the Black Market, a bustling market with several shops and containing the Hedjet at bottom right for $40,000. Barring a Powerpack or a Rock Dog, there are campfires in the level that one can whip and turn into a lit torch. The Powerpack’s upgrade to your whip makes it burn through these blocks. Lighting a torch on fire will set a flammable block, and all flammable blocks connected on fire, clearing a path. Unique to this world are burnable blocks of terrain. Taking the left exit at 1-4 will enter you into the Jungle.
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